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  1. CS-444
  2. Topic 3
  3. Game design document (the best would be 14th 23:59, but we'll accept until 16th 23h59)

Game design document (the best would be 14th 23:59, but we'll accept until 16th 23h59)

Completion requirements
Opened: Monday, 3 March 2025, 03:00
Due: Saturday, 15 March 2025, 02:59
The game design document is not graded ; it will be used to provide better feedback during the pitch session.
Please Mark your group_id in the pdf name and your document title. 

One person per group make the submission

We recommend that you follow the format of the GDD example document (Moodle > topic 2)

You should include the following bullet points (please carefully read the project guidelines and make sure you precise how your project will fit the requirements of the project):

1. Game background description. (e.g. narrative (if any), game world (if any))

2. Basic gameplay (e.g. the goal of the game)

3. Game mechanism ( e.g. the core game mechanism, key interactions, etc) 

4. Locomotion style. 

5. Designs to avoid cybersickness (Optional).

6. Other features (User interface, Sound & Effects).

We recommend that you use drawings or other forms of graphical representation to convey your idea more efficiently. Try to keep your GDD concise, a maximum of 5 pages is a good reference.

For the pitch session (3min presentation + 2min feedback), please prepare a presentation slide (maximum 5 pages). 

◄ video switchTube part3: measuring cybersickness, design guidelines (from previous year)
Week5 VR Project 3 min pitch time slot choice (check with your group before answering) ►
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