the course plans 5 weeks of VR hands-on with coding work (--2h/week) from weeks 3 to 9 of the semester. For this reason, the 1h of exercise from 12h to 13h is used for teaching for the first 2 weeks whereas there will be only 1h of lecture from 10h to 11h during the weeks 4 to 9 period.
The paper study is an individual work done within week2 to 5.
The project is written in C# on UNITY3D ; it starts on week 3 where groups of 3 persons are formed and can retrieve their Oculus Quest HMD(s) ; we have 22 of them (half Oculus Quest and half Quest2) for this spring. The project pitch is planned on week 5 just before the hands-on. The project end on week 13.
GRADING SCHEME (updates for spring 2023)
- The paper study grade has a weight of 15% (updated for spring 2023) ; you will know your grade before the final oral (see below)
- The programming assignment has a weight of 50%: The project oral evaluation will be conducted in presential.
- The individual theoretical oral control during week 14 has a weight of 35% (updated for spring 2023) (the duration is extended to 20 minutes for Spring 2023 / closed books / the oral exam starts on the topic of chosen paper for the paper study and extends on related VR theoretical concepts)) . The theoretical oral exam will be conducted in presential during the whole week 14.
DETAILED SCHEDULE for spring 2023