Virtual reality
Topic outline
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Virtual Reality
===> to be updated for spring 2025Presential course in INF2 by R. Boulic with one Lecture by Dr Bruno Herbelin on May 6th(the use of the webinar is limited to the presentation course of the first week)see the detailed schedule below for the the type of activity during the 10-13h time rangethe course plans 5 weeks of VR hands-on with coding work (--2h/week) from weeks 3 to 9 of the semester. For this reason, the 1h of exercise from 12h to 13h is used for teaching for the first 2 weeks whereas there will be only 1h of lecture from 10h to 11h during the weeks 4 to 9 period.
The paper study is an individual work starting on week2 with a deadline on week6.
The project is written in C# on UNITY3D ; it starts on week 3 where groups of 3 persons are formed and can retrieve their Oculus Quest HMD(s) on a first-come first-served basis; we only have 19 of them (half Oculus Quest and half Quest2) for spring 2025. The project pitch is planned on week 5 after the Oculus Quest hands-on. The project end on week 13.
GRADING SCHEME (spring 2024 / to be updated )
- The paper study grade has a weight of 15% ; you will know your grade before the final theoretical oral (see below)
- The programming assignment has a weight of 50% that includes a project oral evaluation conducted in presential (with individual questions on the code).
- The individual theoretical oral control during week 14 has a weight of 35% (the duration is 15 minutes / closed books / the first third of the oral exam is presenting a summary of the paper study and the rest consists of questions on related VR theoretical concepts)) . The theoretical oral exam will be conducted in presential during the whole week 14.
DETAILED SCHEDULE for spring 2025
- The paper study grade has a weight of 15% ; you will know your grade before the final theoretical oral (see below)