Topic outline


  • Virtual Reality


    Presential course in INF2 by R. Boulic with one Lecture by Dr Bruno Herbelin on May 6th
    (the use of the is limited to the presentation course of the first week)

    see the detailed schedule below for the the type of activity during the 10-13h time range

    the course plans 5 weeks of VR hands-on with coding work (--2h/week) from weeks 3 to 9 of the semester. For this reason, the 1h of exercise from 12h to 13h is used for teaching for the first 2 weeks whereas there will be less time of lecture during the weeks 4 to 9 period.

    The paper study is an individual work starting on week2 with a deadline on week6.

    The project is written in C# on UNITY3D ; it starts on week 3 where groups of 3 persons are formed and can retrieve their Oculus Quest HMD(s) on a first-come first-served basis; we only have 19 of them (half Oculus Quest and half Quest2) for spring 2025. The project pitch is planned on week 5 after the Oculus Quest hands-on. The project ends on week 13.

    quest

    GRADING SCHEME (spring 2025)

    • The paper study grade has a weight of  15% ; you will know your grade before the final theoretical oral (see below)
    • The project assignment has a weight of 50% that includes a project oral evaluation conducted in presential (with individual questions on the code).
    • The individual theoretical oral control during week 14 has a weight of 35% (the duration is 15 minutes / closed books / the first third of the oral exam is presenting a summary of the paper study and the rest consists of questions on related VR theoretical concepts)) . The theoretical oral exam will be conducted in presential during the whole week 14. 
      • DETAILED SCHEDULE for spring 2025

      • planning

      SPOT_HMDs

  • Topic 1

    Feb. 17th [1h course presentation and embodied VR concepts +2h about perception]

    10h15 :R. Boulic : Course structure including a brief overview of the 5 hands-on demos, the paper study and the project

    R. Boulic : VR as "Embodied Interaction"

    11h15: R. Boulic 1h: Feeding human senses through "Immersion"

    12h15: R. Boulic 1h: Depth Perception

  • Topic 2

    February 24th : Project background material [2h20 teaching by Betül Güres; 0h20 by Dylan Vairoli] from now on, without webinar ; recorded video from previous year will be visible after the course period

    Betül Güres : Introduction to game design

    Betül Güres: Game: Play testing

    Betül Güres : VR systems and project presentation together with Dylan Vairoli